Over the past five years, STEM education has undergone many iterations. Beginning with enhancements to the acronym itself; we have gone from STEM to STEAM to STREAM, and just to confuse matters even more, we started adding “Makerspace” to the equation. STEM is much more than the subjects represented by the letters, it is an integrated approach that uses project-based learning to enable students to understand the relevancy of their learning to the world around them. So how do we make this happen? How does a school or district implement a STEM program that aligns across the curriculum?
Breakout Sessions Include:
-STEM for Every Teacher
-Early Education and Coding
-Project-Based Learning with Digital Tools
-Coding: The Language of Innovation
-Minecraft for EDU
-STEMSteps™- STEM for Special Needs
-Planning a Curriculum-Driven STEM Program
-ISTE Standards for CS Educators
-VR in the Classroom Made Easy
-Leading and Planning STEM
Who Should Attend?
Superintendents, Associate Superintendents, Directors of Curriculum, Principals, Library Media Specialists, STEM Coordinators, Special Education Teachers, and Teachers who want to integrate STEM.
-Learn how to integrate STEM into curricula
-Discover “Best-in-Class” resources
-Engage in hands-on activities
-Learn why coding matters
-Explore strategies for district adoption
-Plan effective makerspaces
Participants will have the opportunity to try out the latest and best-in-class STEM tools.
The cost to attend is $199
To register via Purchase Order, please visit http://bit.ly/smspurchaseorders
Groups of 5+: $179 (Use code SMS5)
Reminder BYOD (bring your own device)
Purchase Orders: A purchase order is a legally binding document between a supplier and a buyer. Once your purchase order is received the products or services requested fall under the Eduscape Refund and Substitution Policy. NO EXCEPTIONS.
Payment is due within 30 days of the invoice date.