
Virtual and augmented reality provides students with a 360 degree experience to develop their understanding and skills with cross-curricular content.
Students can explore content, concepts, and places that might otherwise have been inaccessible.
Join us to learn about how virtual and augmented reality can seamlessly be integrated into every classroom. Through this webinar series, we will introduce what you need to know, explore material, and cultivate a mindset to integrate AR/VR in your district. Empower students to use their creative expression and voice by engineering their own 3D content in programs like Thinglink, CoSpaces, and Paint 3D. Bring immersive learning to your school to amplify student voice and achievement.


- Define AR and VR and learn how it can enhance instruction
- Envision AR/VR in your district
- Explore AR/VR tools

Take your School to the next level with Immersive Learning.
"I think it (Professional Development on VR) would help us as technology teachers to better collaborate with classroom teachers...This [VR tool] does help me do that, where I can carry over what they are learning in the classroom and work on the technology aspect of it."
JODY MALAVE
K-5 Computer and STEAM Teacher, James Madison School #10, NJ


Defining AR & VR: What is It? Why Should I Consider It?
Thursday, August 11 @ 12pm EST
Virtual and augmented reality offer teachers and students the unique opportunity to experience and interact with the things they are learning about in the classroom. Students can virtually explore items like internal organs, places like the depths of the ocean, or even the world’s first educational virtual reality theme park. Join us for this session to learn what AR and VR are all about. In part I of the Immersive Learning Webinar Series: The Power of AR and VR, participants will explore the benefits of using AR and VR in the classroom.
- Define AR and VR
- Explore examples of AR and VR
- Discover the benefits of using AR and VR in the classroom
- Identify how AR and VR can be incorporated into classroom lessons

Immersive Learning: Using AR/VR in the Classroom
Wednesday, August 17 @ 12pm EST
Welcome to the Eduverse! A main consideration for AR and VR in the classroom is the availability of content and ease of use. Join us for this session to explore the wide variety of content available through readily available immersive learning environments Discover how easy it is for teachers to find and share relevant content with students.
- Explore content and features of VR content portals
- Enter immersive learning environments that support subject-specific content
- Identify how these tools can be incorporated into the classroom

Creating Immersive Learning: A Teacher’s Guide
Wednesday, August 24 @ 12pm EST
Students who create content are taking their learning to a higher level. Many different standards, like ISTE, CCSS, and NGSS, are now requiring students to create. Learn how your students can use 360 cameras or other creation tools like Thinglink, CoSpaces, or Paint3D to build their own AR and VR content which can be shared and viewed by a wider audience.
- Identify why students should be creators
- Explore tools that allow students to create VR
- Discover how students can view and share the VR content they create
About the Presenter

Marcie Hebert, Director of STEM Education, Eduscape
Marcie has taught 4th through 8th grade in Computers, History and Language Arts. In addition, she served as the Technology Director for St. Joan of Arc School in LaPlace, LA. As an Authorized Google Education Trainer and selected member of the Google Innovator Academy. 3D Printing and S.T.E.A.M. education are passions that she also implemented into her curriculum and shares with other schools and teachers. Marcie is a co-founder and co-moderator of Louisiana's monthly teacher Twitter chat, #LAedchat. She is a member of the planning committee for EdCampNOLA and is a GEG (Google Educator Group) Louisiana Leader. Marcie graduated with a Bachelor of Arts in Elementary Education from the University of Southwestern Louisiana.